Are Dice Supernaturally Linked to their Players?

A weird question, you think? Well the short answer is yes, and any gamer who’s played more than a few sessions of D&D will tell you that. Heck I just saw Will Wheaton throw one of his dice into the audience of his D&D game at PAX.

Now I bring this up because of the very detailed, thought out and researched article over at awesomedice comparing the Chessex dice to the GameScience dice. They rolled a d20 from both companies 10,000 times! By hand! Now why anyone would do that for realistically a pretty unimportant reason is beyond me, but they did and they put a bunch of their data up on the site for everyone to view.

So what did they find? Well that overall GameScience dice are more “true”, meaning that they are closer to the actual statistical probability than the Chessex dice. This is because of the way Chessex are made to have rounded edges. However the GameScience dice are not perfect as they have a manufacturing issue as well.

So what do I think about it? Eh. Who cares, as people in the comments pointed out it’s going to be a long time before you roll your d20 10,000 times and it’s impossible to tell improbability while playing, so who cares. And we’re not gambling, were telling a story using dice. Who cares if you roll 17 more than 16.

I will probably never(or not for a long time) buy dice again after buying Chessex’s pound of dice. It’s a great deal, and it does come with a pristine set.

The random dice in that set I let anyone use. Anyone who comes over to play uses them, and I even gave away one of the coolest ones to Ezekial. But that set of pristine dice that came with the pound?

No way. You can hear me telling Tim to give them back in one of the upcomming episodes of Dungeons and Dotes. Why is this? Well gamers are a superstitious and cowardly lot, and besides the fact that they look really cool, and that I like to make sure I have at least one of everything, the first time the d20 rolled out of the box it was in it rolled a twenty. Bang. Right out of the gate a critical hit. That’s when I knew, no one else was using that dice, that it is my baby.

Ezekial takes things a little farther than me, because he knows individual dice that serve him well, and individual dice that he will not roll.

So what’s the point of saying all this? Well that’s just it. There is no point. There is no point in worrying about if your dice is statistically more sound than another dice. Not because of the way it was made anyway, that kind of thing should not realistically inform your decision to buy. What should make you not use a dice is if it’s cursed. It’s as simple as that.

Didn’t I say this was a weird topic?

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About Devin

Devin, the mastermind behind most things on here on the website has almost no free time! He spends what little time he isn’t studying, recording podcasts, editing videos or writing articles for this site, on watching TV, playing video games, reading books and being a general nerd. Devin loves table-top roleplaying games, non-laugh track comedies, dark fantasy, science fiction, roleplaying, and puzzle video games, and really anything else you see on wegetgeek.com.

3 responses to “Are Dice Supernaturally Linked to their Players?”

  1. shortymonster says :

    I had a friend who used to punish his bad dice by putting them in the freezer. I was house sharing with him for a time and they’d occasionally turn up in boxes of frozen food.

    I’m quite the opposite being a skeptical rationalist, and have never thought about bad dice or good dice, just taking the roll as a roughly even chance of any result, and moving on. This has gotten me more than a few funny looks from other gamers…

    • dwashba says :

      That’s pretty much how I am. I don’t put much stock in the dice. This post was about poking fun at the whole thing. I think the whole lucky/cursed dice thing come from roleplayers having big imaginations and wanting to have fun with it. Of course they’ll say I’m crazy and that I should stop speaking for them 😉

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