Putting the Savage(Worlds) in our Heroes: Jack Shephard(LOST)
What is this: Savage worlds claims to be a universal system. Usable for everything. With this series I plan to look to see if this is the case, and look at some of my favorite characters. Today I’m going to look at Jack from the TV series LOST. This is of course in commemoration of Tim making it through to the end of LOST this week. He’s not there yet, but he only has a few episodes to go.
Remember: You can use this in your savage worlds game. I’m not going to hurt you if you change this, in fact I encourage it. Follow along with your Savage Worlds Explorers Edition.
Who is Jack Shephard: An american surgeon, who like the rest of the cast was stranded on the island. Jack was a natural leader on the island after the crash. He is always rational, and doesn’t believe anything thats not proven to him.
Explanation: Jack is pretty well rounded when you look at him. His obvious strength lies in his knowledge and ingenuity, but he is a survivor as well. He doesn’t give up, and he can take a beating.
Skills(I’m only writing down trained skills):
Explanation: I think this represents Jack pretty well. By the end of the series I think that Jack had gotten in enough brawls to be competent. I figure Jack has a better healing skill than his knowledge of medicine, because he learned to heal with only stuff on the island, and because medicine is a huge subject.
Doubting Thomas (Minor): Jack doesn’t believe the more fantastic things about the island until late in the series.
Overconfident(Major): This goes together with stubborn. He always thinks his plans are the best option, and gets really pissed when others(Locke) disagree, or he gets proven wrong.
Command: This is a prerequisite for Natural Leader.
Natural Leader: Again, he is a natural leader who can inspire his followers.
Jack doesn’t really have any permanent gear. Sometimes he might have a pistol or some medical supplies but on the whole he doesn’t have gear.
The end… I wasn’t really expecting this to be a hard character to make. He’s just a normal guy. That’s not to say that LOST isn’t a high action show, but there is not a huge number of gun fights, or big action scenes so playing a LOST game would be interesting. It would be a lot of serious roleplaying, with almost all benies thrown at persuasion rolls and the like I imagine. I would love to play a LOSTien game, and savage worlds seems like as good a system for it as any.
I’d love to hear your thoughts on a LOST style roleplaying campaign.