Putting the Savage(Worlds) in our Heroes: The Doctor(Doctor Who)

What is this:  Savage worlds claims to be a universal system. Usable for everything.  With this series I plan to look to see if this is the case, and look at some of my favorite characters. Today I’m going to look at The Doctor from Doctor Who.  NOTE I am not the biggest Doctor who Buff, I have seen very little of the old stuff, and have not seen all of the new stuff either.  So if I left out something you love about The Doctor, don’t get mad… I’m working on my fandom! If you have something to add, just put it in the comments, as long as there’s no spoilers!

Remember: You can use this in your savage worlds game. I’m not going to hurt you if you change this, in fact I encourage it.  Follow along with your Savage Worlds Explorers Edition.

Who is The Doctor:  A time traveling Alien from the planet Gallifrey. He travels around in a little blue box, known as the TARDIS.  It is bigger on the inside, of course. The Doctor travels through time and space usually with a companion.  At first it was his granddaughter and her two teachers I believe, and Now it is Amelia Pond, and her husband Rory. He is a lighthearted guy who loves adventure.

Main Stats:

These are all the Doctor, wrap your head around that one. Except the newest one is not here.

 Agility: d4
Smarts:
d12
Spirit:
d8
Strength:
d4
Vigor:
d8

Explanation: The Doctor is SUPER SMART, and I tried to highlight that, along with his trust/compassion for his companions. He also is more hearty than most what with having two hearts.

The guy can run a lot!

Skills(I’m only writing down trained skills): 

Ello! I'm the Docta!

Fighting: d4
Healing:
d10
intimidation:
d6
investigation:
d12
Knowledge(science):
d12
Lockpicking:
d4
Notice:
d8
Persuasion:
d12
Piloting:
d6
Repair:
d10
Shooting:
d4
Stealth:
d6
Streetwise:
d8
Swimming:
d4
Taunt:
d8

Explanation: Skills are where the Doctor really excels.  I feel that all of these are necessary, because they have come up at some point in the show. I threw lockpicking in there just for a base stat that the sonic screwdriver could enhance(see below). Along with Investigation, and Science knowledge, I felt like persuasion was his most important skill. The Doctor has to persuade some alien, or human to do something they normally wouldn’t think of doing in most episodes. I gave the Doctor a d6 in Piloting because he doesn’t pilot the TARDIS very well, although to be fair its meant to be controlled by 6(?) timelords at a time. Ah, swimming…Well there is the mystic TARDIS swimming pool that showed up just recently in the series 6 premiere.  He wouldn’t have it if he couldn’t swim right?

Derived Stats: 

Pace: 6
Parry:
4
Toughness:
6
Charisma:
2

Explanation:  See below(and above!), they are derived after all…

 

Hindrances

Curious(major):  This is what gets the doctor in so many of his adventures(along with the TARDIS), so there was no way I could pass it up.
Pacifist(minor):
The Doctor won’t fight if there is any other way to get out of his current predicament.
Enemy(minor):
Daleks,Cybermen, ect.

Edges: 

Alertness: Not much gets by the doctor, he always seems to pick up on things no one else does.
Fast Healer:
This is to simulate his two hearts, give him a little more vitality.  
Command:
The doctor always seems to take command whenever there is a group, usual in a 2-parter.
Investigator:
I don’t think this needs explaining…
McGyver:
The doctor can build most anything he needs from crappy stuff that look like they came from the 80’s. Therefore McGyver.
Charismatic:
If you’ve seen the show then this is just a given.
Common Bond:
This is the doctor’s bond between him and his companion(s). It would allow the companions to help him, and him to help the companions. You know “YOU CAN DO IT!”

Gear:                                                                                                                      

Sonic Screwdriver: Increases the Doctor’s Lockpicking skill to d12+3.
Tardis:
Ship that travels through the wibly wobly timey wimey…stuff

The end… So, I was actually surprised it could handle the doctor as well as it could. I hadn’t really tried to make a non-combat oriented character, and it worked.  There was a lot of options for a pacifist character. I am now convinced that Savage Worlds would work for very combat driven stuff, as well as not.  Of course there is still adventure in Doctor Who, I’m not sure how Savage Worlds would handle something like a soap opera lets say. But at that point I’m so convinced you would need a very traditional RPG system, if one at all.  So far Savage Worlds is doing well, in each instance I had to do some homebrewing but that was expected, and it wasn’t extensive.

Rank: Legendary(130 xp)- Which makes sense when you think about it. The guy’s like 800? in the current season I think.

If there is a character you would like to see tackled please let me know by commenting below(its painless!).

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About Devin

Devin, the mastermind behind most things on here on the website has almost no free time! He spends what little time he isn’t studying, recording podcasts, editing videos or writing articles for this site, on watching TV, playing video games, reading books and being a general nerd. Devin loves table-top roleplaying games, non-laugh track comedies, dark fantasy, science fiction, roleplaying, and puzzle video games, and really anything else you see on wegetgeek.com.

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